![]() ![]() X-com could be considered a rogue-like, but only if played on Ironman mode. People don't call FPS doom clones anymore do they? But they did before the genre expanded, because, Doom was at the time, the pioneer. What we are probably seeing is the same phenomena of the DOOM-clone naming, though in a less derogative way. Rogue, was, if I think I read about correctly, a dungeon crawler. It seems as though the concepts of the genre are evolving outside of it's origins. ![]() People like em' (and me) because it's (hopefully) a new challenge each time (but, since events are limited, the experience gets dilluted each time). The whole concept boils down to procedurally generated maps, no save scumming, sometimes the most hellish of RNG and RPG character mechanics. (though it can be done, it is tedious and. The fact that no save scumming is possible is also a point. RPG elements are heaviliy mixed in roguelikes it seems (trait passed on from the DnD game parent, Rogue). RNG is a deciding factor, sure, but it falls upon the player to handle the cards he has been dealt. Each run can be different from the last by the will of RNG. A roguelike is a game in which, in my opinion, death is quick to come by, and neither are they very long, but require repeated playthroughs to beat properly. ![]()
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